A fluid simulation using sph Fluids (an implementation of the paper by Muller et al). Behavior changes can be observed by changing values like viscosity, gas constant, rest density and so on. Developed for my Technical Animation course at CMU during the Spring of 2017 for my Final Project for the course.
Developed using: Unity, C#
Team size: 1
The project deliverable included a working fluid simulation that could show changes in behavior for different input property values. These changes needed to be juxtaposed.
I ended up adding interactive collisions to the simulation to see if that worked well, and it did seem to. These videos have been sped up.