An interactive Cloth Simulator using simple Verlet Integration made in Unity. Detects collisions and forces like gravity. Developed for my Technical Animation course at CMU for the second Mini Project.
Developed using: Unity, C#
Team size: 1
The project deliverable included just a working cloth simulator that just was able to handle different settings of stiffness of the cloth and different values for the time-step. A version of this which also handled collision detection was a bonus.
I also ended up adding interactivity to the simulator. Now one can use the mouse to interact with the cloth. It runs at 80-90 FPS even with all of the above features.